I am using Haxe 3.2.1 stable and I recompile with lime, nme, hxcpp and waxe.
nme 5.6.14
recompiled by lime to ndll and lb ( static )
hxcpp 3.3.49
recompiled by lime to ndll and lib ( static )
lime 3.0.0
recompiled by lime to ndll and lib ( static ) PS It has problem with ( static ) because std and regexp don't work since lime 2.9.0 has not problem to build own static / embedded application. But it is hard to compile with static version :(
waxe 3.1.1
recompiled by lime to ndll and lib ( static ) but static output is wrong and need replace example "libwaxe-16.lib" to "libwaxe.lib"
Than I install packages like poly2trihx, actuate and gm2d...
Than I compile test with babylonhx example project
nme build windows -static -clean
than it compiles bit longer.. Than i test BabylonHx-NME.exe but why does BabylonHx_NME not work for movement? wsad-Keys and mouse-movement?
Thanks PS: My haxe directory was fresh installed and I am trying to fix with movements.
what are you using waxe for? BHx doesn't depends on it...
gm2d is not needed also.
waxe might be the cause of the problem here as it can "steal" events from NME
I am using Haxe 3.2.1 stable and I recompile with lime, nme, hxcpp and waxe. nme 5.6.14 recompiled by lime to ndll and lb ( static )
hxcpp 3.3.49 recompiled by lime to ndll and lib ( static )
lime 3.0.0 recompiled by lime to ndll and lib ( static ) PS It has problem with ( static ) because std and regexp don't work since lime 2.9.0 has not problem to build own static / embedded application. But it is hard to compile with static version :(
waxe 3.1.1 recompiled by lime to ndll and lib ( static ) but static output is wrong and need replace example "libwaxe-16.lib" to "libwaxe.lib"
Than I install packages like poly2trihx, actuate and gm2d...
Than I compile test with babylonhx example project nme build windows -static -clean than it compiles bit longer.. Than i test BabylonHx-NME.exe but why does BabylonHx_NME not work for movement? wsad-Keys and mouse-movement?
Thanks PS: My haxe directory was fresh installed and I am trying to fix with movements.