vujadin / BabylonHx

Port of Babylon.js 3D engine to Haxe.
http:/paradoxplay.com/babylonhx
Apache License 2.0
189 stars 43 forks source link

SpriteManager update #123

Closed mightymarcus closed 7 years ago

mightymarcus commented 8 years ago

SpriteManager misses initializing _vertexBuffers = new Map();

mightymarcus commented 8 years ago

Sprites are not working/invisible on Cpp target on Windows 10.

mightymarcus commented 8 years ago

Next step for me is to find out how to commit on github, then I could fix some easy errors.

vujadin commented 8 years ago

probably the easiest way is to use github desktop app https://desktop.github.com/ (if you're unfamiliar with git)

On Mon, Aug 29, 2016 at 6:56 PM, mightymarcus notifications@github.com wrote:

Next step for me is to find out how to commit on github, then I could fix some easy errors.

— You are receiving this because you are subscribed to this thread. Reply to this email directly, view it on GitHub https://github.com/vujadin/BabylonHx/issues/123#issuecomment-243184136, or mute the thread https://github.com/notifications/unsubscribe-auth/AEbKmW8yMS-BIqURlypHKkyDWusughvrks5qkw9bgaJpZM4Jvq7q .