Closed xerosugar closed 9 years ago
I can confirm this. I'm having the same issues as @xerosugar.
Ok, sorry about that, wrong code pushed to repo. I've fixed that now. I've also fixed openfl template so now it renders without black boxes, this is how it looks now:
I was able to build from FD by editing FlxGamepadManager.hx class. I've commented out lines from 282-286 and in event handlers used Dynamic instead of JoystickEvent (this will obviously kill gamepad in your project ...). But mouse/keyboard doesn't work for me also, I guess its Flixel stealing input events. I guess you'll have to find a way to sand those events down to BHx somehow, not sure about that I'm not flixel user...
I removed 'assets/img/graygrad.jpg', it was used for building demo for babylonhx.com site so not really needed.
Thanks @vujadin , it's rendering as per your screenshot and I can confirm that the mouse doesn't work. Why are you using flixel for the openFL example though? Just asking.
Because so many people want BHx to work with flixel (???), that is the most problematic thing if you check all the issues :) But yeah, its a bit misleading, I'll create separate examples for pure openfl and flixel.
On Mon, Oct 5, 2015 at 5:02 AM, Anber notifications@github.com wrote:
Thanks @vujadin https://github.com/vujadin , it's rendering as per your screenshot and I can confirm that the mouse doesn't work. Why are you using flixel for the openFL example though? Just asking.
— Reply to this email directly or view it on GitHub https://github.com/vujadin/BabylonHx/issues/57#issuecomment-145418521.
(Black boxes behind otherwise transparent areas).