Closed TiZ-HugLife closed 8 years ago
Update for snow will be uploaded later today when I get back home
Awesome, thanks.
Snow template has been updated but there are many problems... Web target builds but doesn't render correctly. C++ targets won't build as GL.getExtension() method (and a few other GL methods) are missing ?? It was a big update on their side, hopefully they will fix these issues soon...
It looks like Snow's GL on native is just a set of typedefs to linc_opengl. An issue should probably be filed against that repo, at least for native.
Hi, @vujadin @TiZ-EX1
on Native getExtension never used to do anything so presumably you weren't using it, rather you're looking for the compilation parity across web? You should use #if js
for now.
I'm working through making the WebGL bindings more complete and less vague/undefined - you can see my thinking here. Immediate term I think it makes more sense to have the parity differences being explicitly clear rather than thinking getExtension or other functions are doing something when they aren't (it's a bit of a false contract previously which I wanted to resolve first).
The app structure changed quite a bit if you were down in the internals (something I warned about during the alpha iirc) so if you have any questions about what changed specifically for your needs I can help you out here. I assume you read the changelog but I'll follow this thread and help out here.
This is fixed on BHX side, closing...
A whole bunch of stuff recently changed in snow, and thus BabylonHx can no longer be used with snow. The first compile error I got was that
snow.system.window.Window
didn't exist. One change they had was renamingsnow.system
tosnow.systems
but it still doesn't have a Window class; it seems to have been taken out entirely.With all the changes that apparently happened, I suspect that fixing the Window thing is just going to be the start.