Closed svenstaro closed 5 years ago
There was already a small discussion in #239
glslangValidator is supposed to be an implementation detail, so I'm not sure it's a good idea to try to pick the program from the PATH. For example it could be annoying if shaders compiled differently depending on whether or not you have glslangValidator in your PATH.
glsl-to-spirv is no more. https://github.com/vulkano-rs/vulkano/pull/947
I think it would make sense to provide a way to use a system-installed version of glslang.