vulpineblaze / framework_demoes

Use this repo to demo different frameworks for 2D Game creation.
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Pause and save 'Stage1' #16

Open vulpineblaze opened 9 years ago

vulpineblaze commented 9 years ago

It doesn't have to be Stage1, but that's our most likely candidate right now.

When we hop from one stage to another, the stage that is being exited should "save" somewhere so that the player can access it again the way it was. Also when 'm' is pressed, the current stage should pause.

Objective: When map menu comes up, current stage is paused. When new stage is chosen, previous stages' state is "saved" somehow.

vulpineblaze commented 8 years ago

Looked at purchasing assets. Eg. https://www.assetstore.unity3d.com/en/#!/content/58448

Otherwise has to roll our own with serializer :(

http://gamedevelopment.tutsplus.com/tutorials/how-to-save-and-load-your-players-progress-in-unity--cms-20934