Closed GoogleCodeExporter closed 9 years ago
For now, just write the .blend files using 32bit little-endian Blender version.
Unless someone comes up with a patch, this won't be fixed, but an error is
reported
that only 32bit little-endian .blend files are supported.
Original comment by erwin.coumans
on 24 Jun 2009 at 9:57
Original comment by erwin.coumans
on 20 Oct 2009 at 9:21
I reconsidered the issue, and I'm rewriting the readblend to support 32/64 bit
little and big endian files.
Original comment by erwin.coumans
on 12 Nov 2009 at 6:59
Enable this define in gamekit/main.cpp
#define TEST_ECHO_BLEND_READER 1
If you are using Blender 2.49 files created using a Blender with the same
architecture (32/64bit little/endian) as your native machine, the structures
can be
used without conversion, so it should be faster. Then you can use the
autogenerated
structs in the gamekit/autogenerated directory for easy .blend data access.
Note that only graphics is converted with bParse (TEST_ECHO_BLEND_READER)
Original comment by erwin.coumans
on 19 Nov 2009 at 12:27
latest revision supports 32/64bit .blend files, and little/big endian, using
bParse.
#define TEST_ECHO_BLEND_READER 1 is enabled by default (bParse instead of
readblend)
Original comment by erwin.coumans
on 20 Nov 2009 at 11:42
Original issue reported on code.google.com by
erwin.coumans
on 1 Jun 2009 at 4:09