Closed GoogleCodeExporter closed 9 years ago
It seems this issue is due to a bug in Blender where most of the objects get
saved with "defaults physics settings" (nocolision, radius=1, border=0).
I worked around this bug by:
-Open the file in Blender 2.5
-Have a Physics properties panels visible
-Select all objects that cause problem (one after another, do not select
multiple objects)
-Save the file
-This time the file get saved OK and load properly in Gamekit.
Weird isn't it?
Original comment by xavier.thomas.1980@gmail.com
on 30 Sep 2010 at 5:21
This was due to some problem in Blender files conversion for old version
(doversion() in Blender readfile.c).
Original comment by xavier.thomas.1980@gmail.com
on 29 Nov 2010 at 7:44
Original issue reported on code.google.com by
xavier.thomas.1980@gmail.com
on 29 Sep 2010 at 8:54