Closed GoogleCodeExporter closed 9 years ago
Action's start/end frame type is changed to float from int in Blender DNA file.
We should update the DNA file after release Blender offical new beta version.
Thanks for reporting.
Original comment by harkon...@gmail.com
on 6 Mar 2011 at 7:50
Attachments:
Where does one put these headers to get the current version of GameKit working
with Blender? Not trying to be a pain, just the artist and myself are using the
latest Blender and going back now would prove quite troublesome.
Original comment by BenT.Sol...@gmail.com
on 7 Mar 2011 at 4:21
Copy Blender.h in attached zip file to
Tools/FileTools/FileFormats/Blend/Blender.h
and Re-compile bfBlend.
If you got an undefined type compile error in Blender.h at build,
Find the type & move it to forward.
If you compare two Blender.h, you will know what i mean.
and You can also gererate new Blender.h by Tools/FileTools/Headers.(build
option: OGREKIT_HEADER_GENERATOR)
I think, it maybe work.
Original comment by harkon...@gmail.com
on 7 Mar 2011 at 4:48
Thanks - will provide feedback and, if necessary, altered file tonight if/when
I get it working.
Original comment by BenT.Sol...@gmail.com
on 7 Mar 2011 at 4:49
Only a minor change required, the Scopes struct was defined a little late in
the header. Have attached the working file (which indeed solves the animation
problem) to this message.
I suggest the issue remain open until the trunk is fixed though.
Original comment by BenT.Sol...@gmail.com
on 7 Mar 2011 at 6:31
Attachments:
Thanks for feedback.
Sure, we keep this issue until the DNA file is updated in the trunk.
Original comment by harkon...@gmail.com
on 8 Mar 2011 at 2:56
Why do we need to wait for an official Blender DNA file?
Isn't the system backward and forwards compatible?
Original comment by erwin.coumans
on 15 Mar 2011 at 11:02
DNA file was updated to 2.57 in trunk.
Original comment by harkon...@gmail.com
on 21 May 2011 at 4:50
Original issue reported on code.google.com by
BenT.Sol...@gmail.com
on 6 Mar 2011 at 10:26