Open GoogleCodeExporter opened 9 years ago
Sounds good, I believe the only reason it was attached to to the game object
was to
unload/destroy the tree when the object is destroyed.
I need to fully test loading & unloading functionality, as there might be some
issues
when individual objects are removed/unloaded from the scene (with all the new
changes)
Maybe a scene node can help here, ex; sceneNode->getUpdate()->reload(), and the
same
for object nodes.
Original comment by snailr...@gmail.com
on 2 Mar 2010 at 3:11
Original issue reported on code.google.com by
silveira.nestor@gmail.com
on 2 Mar 2010 at 3:00