It would be nice to be able to clone, load and unload also all the children for
a gkGameObject. Maybe a parameter will be enough...
(example: void gkGameObject::clone(bool children)
Original issue reported on code.google.com by silveira.nestor@gmail.com on 23 Jun 2010 at 9:57
Original issue reported on code.google.com by
silveira.nestor@gmail.com
on 23 Jun 2010 at 9:57