Closed GoogleCodeExporter closed 9 years ago
Thanks a lot for the effort, I didn't realize DX10/DX11 was broken.
We made a lot of cmake improvements to make sure gamekit compiles
out-of-the-box without hassle without having to deal with dependencies (unlike
the Ogre cmake files).
Did you make sure that "fixed up CMake files" keeps those improvements we made
intact?
Original comment by erwin.coumans
on 24 Aug 2010 at 12:05
It should only use the deps built into the project (a "feature" I love). This
is easy to accomplish on my windows platform because there are no globally
installed deps for it to fall back on (excluding openal)
With that said, I am not extremely skilled with cmake, so please give them a
hard look over, its very likely the scripts may accidentally eat your
harddrive, infect you with scurvy or something equally sinister.
Everything else should be solid.
Original comment by AndrewA...@gmail.com
on 24 Aug 2010 at 12:33
Given I seem to be the OSX / iPhone test guinea pig, I'd be willing to give
this a shot on the Mac build. I could do it on Windows too, but time is limited.
For my interest, what is it I need to look for being fixed/changed? That, and
being a minor perfectionist at times, what level of changes would be needed to
merge OgreFont "fixes" across to GameKit?
Original comment by BenT.Sol...@gmail.com
on 24 Aug 2010 at 3:12
The Ogre Font modification is for manually loading a font from memory.
It should be relatively simple to copy & paste the mod after the Ogre version
is updated.
The function is OgreFont::loadManualResource, see gkDebugScreen.cpp on the
usage.
This functionality will be needed later to load user .fontdef files, from
blender VFont objects.
If you do not have the time, I can get it implemented.
Original comment by snailr...@gmail.com
on 24 Aug 2010 at 11:31
I will go ahead and merge the Ogre build in a bit.
Original comment by snailr...@gmail.com
on 24 Aug 2010 at 2:23
Upgraded
http://code.google.com/p/gamekit/source/detail?r=532
Original comment by snailr...@gmail.com
on 24 Aug 2010 at 3:52
Thanks for doing this snailrose.
Original comment by AndrewA...@gmail.com
on 24 Aug 2010 at 7:24
Original issue reported on code.google.com by
AndrewA...@gmail.com
on 18 Aug 2010 at 12:52Attachments: