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What version of Maya are you using?
Original comment by miller.lucas
on 23 Nov 2011 at 6:48
maya 2011 64bit
alembic 1.0.3
Original comment by cfp.gao...@gmail.com
on 24 Nov 2011 at 1:08
-writeVisibility crashes for me, too (alembic 1.0.3, both on linux and windows).
Curiously, for the scene I tried, it started crashing above a certain frame
range/file size (?). I tried exporting/reimporting of an animated hi-res
character rig, for 10, 20, 40, 80 frames, and couldn't import the 40 and 80
frames versions (40 frames were 798MB, 80 frames were 1.5G).
Might be something else than file size, though... But still, it's interesting
that it works up to a point, then begin to crash.
I'll try to attach files as soon as I got smaller ones that still crash.
Original comment by tus...@gmail.com
on 29 Nov 2011 at 10:14
I think there might be a bug in Maya 2011 involving connecting certain kinds of
attributes. This works much better in Maya 2012.
Original comment by miller.lucas
on 29 Nov 2011 at 5:11
i hope this could be fixed soon, maya have not updated to 2012 in my company.
Original comment by cfp.gao...@gmail.com
on 1 Dec 2011 at 3:04
Unfortunately, we don't currently have the resources to troubleshoot any maya
2011 issues. We're happy to incorporate any fixes that the community comes up
with, but this appears to be a maya bug that was fixed in 2012, so we don't
expect a resolution on this.
Original comment by miller.lucas
on 2 Dec 2011 at 5:14
Original comment by miller.lucas
on 9 Dec 2011 at 5:24
ok, finally i get a maya 2012, now i am sure it is not maya version's problem.
try the visibility_test.py under maya/test comes with alembic1.0.3,
testAnimVisibility function,
maya 2012 crashes on this MayaCmds.AbcImport(self.__files[-1], mode='open').
Original comment by cfp.gao...@gmail.com
on 14 Dec 2011 at 1:33
Are you sure you are running your test against Maya2012, and running the test
suite correctly?
I just reran that test and it passed as expected.
The console output would help.
Original comment by miller.lucas
on 14 Dec 2011 at 5:43
[deleted comment]
[deleted comment]
[deleted comment]
i solved the problem by removing line 214 in AlembicNode.cpp:
status = gAttr.addNumericDataAccept(MFnNumericData::k4Double);
it could be a bug in older version maya api, i tried in maya 2013, did not have
this problem.
Original comment by cfp.gao...@gmail.com
on 28 Apr 2012 at 6:20
Original comment by miller.lucas
on 18 Jun 2012 at 5:39
Original issue reported on code.google.com by
cfp.gao...@gmail.com
on 23 Nov 2011 at 6:44