vvdoogy / alembic

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Camera import in Houdini: additional transforms on cameraShape node #264

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
When exported a bit more complex camera rig from Maya (a few transform parents 
on the camera), when the .abc file is imported in Houdini, the resulting 
cameraShape node has some additional (unnecessary) transformations. Zeroing 
these out will give the correct results.

What version of the product are you using? On what operating system?

Alembic 1.0.3 on linux for export, using the importer for h11 provided by 
sidefx.

The attached file contains two scenes: the camera itself, and a locator node in 
world space (where the camera should be). After importing both, and zeroing the 
translate/rotate parameters on the cameraShape node in Houdini, they match up.

Original issue reported on code.google.com by tus...@gmail.com on 29 Nov 2011 at 10:00

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GoogleCodeExporter commented 8 years ago
I found out that the additional (non-zero) transforms came from my own Houdini 
camera obj preset, which had the non-zero transforms.

Original comment by tus...@gmail.com on 10 Oct 2012 at 10:00

GoogleCodeExporter commented 8 years ago

Original comment by miller.lucas on 13 Sep 2013 at 6:17