Open aflin opened 9 years ago
How you want to manipulate image before add? :) please give me an example.
On Thursday, May 21, 2015, aflin notifications@github.com wrote:
I'm using "minimal" preload and need to download and manipulate images before they are displayed. I've added the following to your code:
/** * * set item to slide */ function setImageToSlide(objSlide, objItem, isForce, isCallback){ var setimage=g_options.slider_setimage; //allow us to manipulate the object items before they are set -af if (!isCallback && typeof setimage=='function') { setimage(objSlide, objItem, isForce, function(oS,oI,iF) { setImageToSlide(oS,oI,iF,true); }); } var objItemWrapper = objSlide.children(".ug-item-wrapper");
Please consider adding.
— Reply to this email directly or view it on GitHub https://github.com/vvvmax/unitegallery/issues/7.
The images I am displaying are encrypted and on google drive. Instead of a url, I put the identifier of the image in data.image prefixed with "id:". Before it is loaded, I grab the id, download the image, decrypt it, change into a blob and make a url of it (the decryptAndShow() function). I then add the url to the objItem and use canvas to make a thumbnail, which I also add after the fact.
It seems to work fine using "minimal" preload, but I've done nothing else to make it work if doing more preloading than that.
gal=unite.unitegallery({
slider_scale_mode: "fit",
gallery_width:"100%",
gallery_height:"100%",
slider_textpanel_enable_bg: false,
slider_setimage:function(slide,image,force,callback){
if (image.urlImage.indexOf('id:')==0) {
var ef=elfById[ image.urlImage.slice(3) ];
decryptAndShow(self, ef, function (u) {
image.altUrl=u;
callback(slide,image,force);
file2thumb(self, ef, function (tu) {
var tmb=$('.ug-thumbs-strip-inner').children().eq(image.index);
tmb.find('.ug-thumb-error').hide();
tmb.find('img').attr('src',tu).css({width:'88px',height:'50px'}).show();
});
});
} else {
callback(slide,image,force);
}
}
});
Forgot to say, I also changed this line in setImageToSlide:
var urlImage = objItem.altUrl || objItem.urlImage; //-af
I am getting some "GET id:0B7CmCEh9zQIRMlAyRnpmSzM1WG8 net::ERR_UNKNOWN_URL_SCHEME" errors on the console, so I'm probably not changing the url soon enough. However it doesn't seem to affect the display of images.
Thanks again, -A-
ok, it's cool what you did, love it. I'll think about a way to modify url and modify thumbs url functionality for later updates. Thanks.
About the google Drive images, I'll have PHP CMS soon that will support google drive / picasa together with another social sources.
On Thu, May 21, 2015 at 9:01 AM, aflin notifications@github.com wrote:
The images I am displaying are encrypted and on google drive. Instead of a url, I put the identifier of the image in data.image prefixed with "id:". Before it is loaded, I grab the id, download the image, decrypt it, change into a blob and make a url of it (the decryptAndShow() function). I then add the url to the objItem and use canvas to make a thumbnail, which I also add after the fact.
It seems to work fine using "minimal" preload, but I've done nothing else to make it work if doing more preloading than that.
gal=unite.unitegallery({ slider_scale_mode: "fit", gallery_width:"100%", gallery_height:"100%", slider_textpanel_enable_bg: false, slider_setimage:function(slide,image,force,callback){ if (image.urlImage.indexOf('id:')==0) { var ef=elfById[ image.urlImage.slice(3) ]; decryptAndShow(self, ef, function (u) { image.altUrl=u; callback(slide,image,force); file2thumb(self, ef, function (tu) { var tmb=$('.ug-thumbs-strip-inner').children().eq(image.index); tmb.find('.ug-thumb-error').hide(); tmb.find('img').attr('src',tu).css({width:'88px',height:'50px'}).show(); }); }); } else { callback(slide,image,force); } } });
Forgot to say, I also changed this line in setImageToSlide:
var urlImage = objItem.altUrl || objItem.urlImage; //-af
I am getting some "GET id:0B7CmCEh9zQIRMlAyRnpmSzM1WG8 net::ERR_UNKNOWN_URL_SCHEME" errors on the console, so I'm probably not changing the url soon enough. However it doesn't seem to affect the display of images.
Thanks again, -A-
— Reply to this email directly or view it on GitHub https://github.com/vvvmax/unitegallery/issues/7#issuecomment-104148400.
I'm using "minimal" preload and need to download and manipulate images before they are displayed. I've added the following to your code:
Please consider adding.