Closed joreg closed 2 years ago
@tebjan to reproduce: "Pin order sometimes wrong and SetValue calls the wrong pin"
https://github.com/vvvv/VL.Stride/pull/395
core utils
core sources
core artistic filters
core mixers
closing this, converted the missing two tasks into issues.
@tebjan :
Always generate Mips...
is not optional?Reference Halo (Gradient)
is just white renderer. It looks like that DynamicTexture1D returns transparent image. Probably it wasn't meant like that.@joreg
Always generate Mips for Input 2
, and there is even no Input 2.Random Seed
pin and it is float32, but our seed pins are Seed
and are Integer32. Should the Stripes follow the convention?Dissolve
: indeed, removed itAlways Generate Mips for Input
pin visible by default:
Always Generate Mips for Input 2
pin visible by default
Dissolve:
Please don't close the Issue. The corresponding Helppatches should be adjusted after the nodes are fixed.
updated all helps
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