Describe the bug
The node Rotation (Vector3) [3D.Quaternion] returns different results than Rotation [3D.Quaternion] even though they are functionally the same. Reason for that can be found in the code, where the Vector3 pitchYawRoll is input in the function called RotationYawPitchRoll in the wrong order (x,y,z instead of y,x,z).
Which version are you experiencing the bug with?
versions up at least to 5.2 stable
Expected behavior
Both Rotation nodes (PitchYawRoll and Vector3 input) should output the same result.
Describe the bug The node Rotation (Vector3) [3D.Quaternion] returns different results than Rotation [3D.Quaternion] even though they are functionally the same. Reason for that can be found in the code, where the Vector3 pitchYawRoll is input in the function called RotationYawPitchRoll in the wrong order (x,y,z instead of y,x,z).
Which version are you experiencing the bug with? versions up at least to 5.2 stable
Expected behavior Both Rotation nodes (PitchYawRoll and Vector3 input) should output the same result.
Additional context see also: