Open antongit opened 2 years ago
Transform [Textures.Filter] transforms the texture in an inverse way (so, scaling up, makes the texture small). @tebjan said, that Transform should be called UVTransform, and Transform node should indeed inverse the incoming Transform Matrix.
Transform
UVTransform
Current state is illustrated here:
Transform [Textures.Filter] transforms the texture in an inverse way (so, scaling up, makes the texture small). @tebjan said, that
Transform
should be calledUVTransform
, andTransform
node should indeed inverse the incoming Transform Matrix.Current state is illustrated here:![image](https://user-images.githubusercontent.com/1189037/160927176-94afa6e4-3835-41a9-94f9-972fd6fac73c.png)