Enemies must be defeated yes, but also you must deliver pizza.
While the "multiple waypoints" idea is exciting, I wonder how it'll interact with enemies -- they can just be obstacles and you only really have to deliver pizzas to clear the level. Even if you don't shoot enemies, it'd be neat to make (not physics-simulated) destructible obstacles (doors, scaffolding, etc.) to clear to get to waypoints.
I like this multiple waypoints idea, but it'll need good level design first. Either way, pizza delivery is going to be in the game whether as a goal post or a waypoint, so this needs to be implemented.
Enemies must be defeated yes, but also you must deliver pizza.
While the "multiple waypoints" idea is exciting, I wonder how it'll interact with enemies -- they can just be obstacles and you only really have to deliver pizzas to clear the level. Even if you don't shoot enemies, it'd be neat to make (not physics-simulated) destructible obstacles (doors, scaffolding, etc.) to clear to get to waypoints.
I like this multiple waypoints idea, but it'll need good level design first. Either way, pizza delivery is going to be in the game whether as a goal post or a waypoint, so this needs to be implemented.