Closed Jogima-cyber closed 2 years ago
Good question! SyncVectorEnv is just easier to debug, but we can definitely use AsyncVecEnv.
Thanks, just wanted to have your opinion on the subject. I will run some tests with it then.
FYI - if you want to add it, feel free to submit a PR incorporating a flag like this:
Hello, I was wondering why not use AsyncVectorEnv instead of SyncVectorEnv ? I don't see any reasons trajectories should not be parallelized.