A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
Summarising a brainstorming session between me and @Gleefre.
It would be nice if the user had greater control of sketch's "game loop".
This includes controlling the frame rate.
Also, there could be a separate update-state method, allowing the user to decouple their physics simulation/whatever from the drawing loop, with a separate FPS.
Idle render will have to have a flag to disable it if the user is controlling the render themselves.
sdl2kit contains its own implementation of a game loop, but it's not decomposed into reusable parts. We could either submit a pull request there or copy the parts we need.
Summarising a brainstorming session between me and @Gleefre.
update-state
method, allowing the user to decouple their physics simulation/whatever from the drawing loop, with a separate FPS.Example of how this might work: