A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
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Proper way to geometrically scale line sketches? #52
It seems that the current transform/matrix facility scales both the shape itself and the pen. Is there a nice way to scale the geometry of line sketches but maintain line thickness?
If this has to be done manually for now, would a patch that provides pen-preserving transformation be desirable? (I think to do that we need to do calculation in the drawing primitives instead of delegating to the OpenGL side).
It seems that the current transform/matrix facility scales both the shape itself and the pen. Is there a nice way to scale the geometry of line sketches but maintain line thickness?
If this has to be done manually for now, would a patch that provides pen-preserving transformation be desirable? (I think to do that we need to do calculation in the drawing primitives instead of delegating to the OpenGL side).