Open charles-cooper opened 4 months ago
A few examples of the intended use might be nice to see for commenting on the implementation
A few examples of the intended use might be nice to see for commenting on the implementation
check commit message - https://github.com/vyperlang/vyper/pull/4041/commits/d94f54819efa7e28b07f4ed4da73d38ff51d6a43
A few examples of the intended use might be nice to see for commenting on the implementation
check commit message - d94f548
@external
def foo(f: Foo):
s: Foo = f
s.decrement_balance(1)
s
is only in memory because decrement_balance
is a mutable call? would it make sense to have a decorator or additional syntax that delineated view from mutable calls? (or maybe the opposite, @view
can be applied to make it non-mutable, which means you can execute this function on f
even though it's in calldata)
A few examples of the intended use might be nice to see for commenting on the implementation
check commit message - d94f548
@external def foo(f: Foo): s: Foo = f s.decrement_balance(1)
s
is only in memory becausedecrement_balance
is a mutable call? would it make sense to have a decorator or additional syntax that delineated view from mutable calls? (or maybe the opposite,@view
can be applied to make it non-mutable, which means you can execute this function onf
even though it's in calldata)
i thought about it, i think additional syntax is overkill. it depends more just on the location of the item, like if you can do s.balance -= 1
you can do s.decrement_balance(1)
A few examples of the intended use might be nice to see for commenting on the implementation
check commit message - d94f548
@external def foo(f: Foo): s: Foo = f s.decrement_balance(1)
s
is only in memory becausedecrement_balance
is a mutable call? would it make sense to have a decorator or additional syntax that delineated view from mutable calls? (or maybe the opposite,@view
can be applied to make it non-mutable, which means you can execute this function onf
even though it's in calldata)i thought about it, i think additional syntax is overkill. it depends more just on the location of the item, like if you can do
s.balance -= 1
you can dos.decrement_balance(1)
so you would be able to call a non-mutable method on f
? that's perfect
What I did
just messing around, opening the PR so others can follow progress
How I did it
How to verify it
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