Open david-wolgemuth opened 2 months ago
Let's try another approach to create a simplified quick reference card with a basic, clean table listing the valid moves.
Move Descriptions
Move | Key | Description |
---|---|---|
Move 1 | M1 | Move up to 1 hex in any direction |
Move 2 | M2 | Move up to 2 hexes in any direction |
Move 3 | M3 | Move up to 3 hexes in any direction |
Attack | AT | Engage an adjacent enemy unit |
Scout | SC | Reveal hidden units in adjacent hexes |
Block | BL | Prevent enemy movement through an adjacent hex |
Support | SU | Provide defense bonus to adjacent ally |
Reinforce | RF | Heal an adjacent ally by 1 point |
Battery Drop | BD | Deploy a battery on the board |
Overwhelm | OV | Combine attacks for increased damage |
Hide | HI | Take cover in terrain for a defense bonus |
This quick reference card is designed to be simple and easy to use, with clear keys and descriptions for each valid move in the game. If you would like any further adjustments or a different format, please let me know!
Bikes vs. Drones 2: This Time It's Personal
Valid Moves
Biker Units
Scout
Enforcer
B.O.N.E. (Biker Operative Network Enforcer)
Drone Units
D.R.O.E. (Drone Reconnaissance and Offensive Entity)
Lambdasaurus
Terrain Tiles
Tree Moss
Grasses
Water