Open w0rm opened 3 years ago
Closes #2
This adds support for tangents generation functionality:
normalMappedFaces : Obj.Decode.Decoder ( TriangularMesh.TriangularMesh { position : Point3d.Point3d Length.Meters coordinates , normal : Vector3d.Vector3d Quantity.Unitless coordinates , uv : ( Basics.Float, Basics.Float ) , tangent : Vector3d.Vector3d Quantity.Unitless coordinates , tangentBasisIsRightHanded : Basics.Bool } )
It also introduces an example that uses unpublished elm-3d-scene https://unsoundscapes.com/nefertiti/
Closes #2
This adds support for tangents generation functionality:
It also introduces an example that uses unpublished elm-3d-scene https://unsoundscapes.com/nefertiti/