Reading the documentation for Physics.Constraint.pointToPoint it isn't clear to me if it behaves like a weld joint or a ball joint. I'm guessing the two objects can freely rotate (unless they collide with eachother) but maybe the documentation could be explicit about this behavior?
Reading the documentation for
Physics.Constraint.pointToPoint
it isn't clear to me if it behaves like a weld joint or a ball joint. I'm guessing the two objects can freely rotate (unless they collide with eachother) but maybe the documentation could be explicit about this behavior?