w23 / OpenSource

Load Source games maps as combined meshes correctly positioned relative to each other
Do What The F*ck You Want To Public License
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Skyboxes seem to be vertically stretched #42

Closed w23 closed 6 years ago

w23 commented 6 years ago

Apparently, there's a recommended optimization: cut half of the skybox texture and visibly shrink the remainder (bottom half of skybox texture is invisible usually), see https://developer.valvesoftware.com/wiki/HDR_Skybox_Creation#Creating_PFMs

Fixing this requires $basetexturetransform support, see https://developer.valvesoftware.com/wiki/$basetexturetransform