Open zEvilCube opened 1 year ago
I can think of a few reasons why it might be so:
I'm not in a capacity right now to implement any of the above. So I can offer a temp workaround of just multiplying the lightmap color by some kind of a number > 1 here: https://github.com/w23/OpenSource/blob/454773e75f458e415a9f3c79409b686661616b83/src/render.c#L401
E.g. "vec3 lm = texture2D(u_lightmap, v_lightmap_uv).xyz * 2.f;\n"
Another option would be to disable lightmaps completely: https://github.com/w23/OpenSource/blob/454773e75f458e415a9f3c79409b686661616b83/src/material.c#L132
Change it to ctx->mat->shader = MShader_UnlitGeneric;
This is probably because the game itself is very dark, but is there a way to make maps brighter in this program?
Here's .cfg and .bat files I used misc.zip