Open w23 opened 2 years ago
A dumb idea: just have a list of decals for each surface (number + offset into decals buffer) and for each surface just loop over these and compute decals texuv based on surface texuv, etc etc should be ok
reference: ray tracing gems 2, chapter 27
A dumb idea: just have a list of decals for each surface (number + offset into decals buffer) and for each surface just loop over these and compute decals texuv based on surface texuv, etc etc should be ok