gEngine.GetEntityLight() might return entity lights. These are usually attached to a specific entity and only affect it in GL renderer.
We need to figure out how to implement this attachment for vk ray tracing. And also make sure that these lights don't end up being inside model geometry and thus shadowed all the time.
gEngine.GetEntityLight()
might return entity lights. These are usually attached to a specific entity and only affect it in GL renderer. We need to figure out how to implement this attachment for vk ray tracing. And also make sure that these lights don't end up being inside model geometry and thus shadowed all the time.elights usually appear when enemies fire.