w23 / xash3d-fwgs

Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
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implement entity lights #115

Closed w23 closed 1 year ago

w23 commented 3 years ago

gEngine.GetEntityLight() might return entity lights. These are usually attached to a specific entity and only affect it in GL renderer. We need to figure out how to implement this attachment for vk ray tracing. And also make sure that these lights don't end up being inside model geometry and thus shadowed all the time.

elights usually appear when enemies fire.

0x4E69676874466F78 commented 1 year ago

Я думаю надо раскомментировать тот код.