w23 / xash3d-fwgs

Vulkan Ray Tracing fork of Xash3D FWGS engine. Intended to be merged into master at some point in the future.
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Vector displacement maps #481

Open 0x4E69676874466F78 opened 1 year ago

0x4E69676874466F78 commented 1 year ago

Потенциально можно привлечь моделеров и творить чудеса https://youtu.be/vgKjn1mV2hI?t=200 https://80.lv/articles/case-study-vector-displacement-mapping-in-real-time https://blender.community/c/rightclickselect/WqWx/?sorting=hot Есть ещё патч для блендера https://archive.blender.org/developer/D17080 Часть общих вещей могу сделать и я сам.

Связано #164

MaxG2D commented 1 year ago

My texture I did some time ago works MUCH better with displacement, so yes, it would be very cool to add some mesh detail to otherwise flat and low poly meshes maksymilian-genewicz-2

0x4E69676874466F78 commented 1 year ago

Для триангуляции стоит использовать алгоритм max area: https://www.humus.name/index.php?page=Comments&ID=228