Closed chaals closed 3 years ago
When the phone is upright, gravity adds 9.8 to the y-axis, so accelerationIncludingGravity is { x: v^2/r, y: 9.8, z: 0 } (not 9.8 on z-axis as currently)
accelerationIncludingGravity
{ x: v^2/r, y: 9.8, z: 0 }
closes #98
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cc @reillyeon for the IPR stuff and for review.
It makes sense to me; I've also verified it with my phone and an Accelerometer in the Sensor info demo.
reillyeon marked as non substantive for IPR from ash-nazg.
When the phone is upright, gravity adds 9.8 to the y-axis, so
accelerationIncludingGravity
is{ x: v^2/r, y: 9.8, z: 0 }
(not 9.8 on z-axis as currently)closes #98
Preview | Diff