Open trusktr opened 7 years ago
Happy to discuss here, but since this seems to be about changing WebGL, I suggest sending an email to public_webgl@khronos.org
@trusktr We won't be able to revise APIs that are shipping already. At this point DOMMatrix
seems to ship with at least 3 different, independent implementations. If there is anything that should be added then please file issues against level 2 ([geometry-2]
). Unless there is something that should be done for level 1 because of future risk implementing it that justifies change existing APIs.
(We can just rename the tag in issues instead of filing new ones, right?)
@zcorpan The spec is in CR already. So we can re-flag this issue on agreement of the contributor filing this issue or on a WG decision. In the case of the latter I am preferring to track the issue as "deferred" until a new CR was published to better keep track of raised issues after a previously published CR spec. At least as long as we did not start the work on the next level already.
It was labeled by zcorpan just a bit ago, you can definitely re-label it. There's no process concerns here.
https://drafts.fxtf.org/geometry/#dom-dommatrixreadonly-tofloat32array
The following fails,
but the following works,
so then the following will fail
but the following will work
For example if it can accept an array,
then I don't see a reason for it not to be able to also accept a
Float64Array
and convert it into the format that it needs.Should we revise some other APIs that would be useful with DOMMatrix to make them easier to work with? Is
[geometry]
is the right place for this question?