Previously we had discussed next steps for supporting advanced haptics in Gamepad API. We decided to keep GamepadHapticActuator as the interface for legacy gamepad haptics ("dual-rumble") and work on a new haptics API that would include support for waveform-based haptics.
Microsoft has proposed HapticsDevice API and published an explainer. Currently, the explainer only describes support for waveform-based haptics triggered by a pointer event. In our meeting we discussed how the API could be expanded to support advanced gamepad haptics.
@bmathwig do you have any updates on this proposal?
Previously we had discussed next steps for supporting advanced haptics in Gamepad API. We decided to keep GamepadHapticActuator as the interface for legacy gamepad haptics ("dual-rumble") and work on a new haptics API that would include support for waveform-based haptics.
Microsoft has proposed HapticsDevice API and published an explainer. Currently, the explainer only describes support for waveform-based haptics triggered by a pointer event. In our meeting we discussed how the API could be expanded to support advanced gamepad haptics.
@bmathwig do you have any updates on this proposal?