On top of cloud gaming, games may want to adjust their running logic to the user's context and device, distributing game components at runtime to the client device, the edge and/or the cloud. Additional APIs and protocols may be needed to support such adaptive scenarios.
On top of cloud gaming, games may want to adjust their running logic to the user's context and device, distributing game components at runtime to the client device, the edge and/or the cloud. Additional APIs and protocols may be needed to support such adaptive scenarios.
Reference: Multiparty online game with voice communications use case for WebRTC Next Version. 11 December 2018.