w3c / games-workshop

Website of W3C workshop on Web games, June 27-28 2019
https://www.w3.org/2018/12/games-workshop/
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Distributed logic #2

Closed tidoust closed 5 years ago

tidoust commented 5 years ago

On top of cloud gaming, games may want to adjust their running logic to the user's context and device, distributing game components at runtime to the client device, the edge and/or the cloud. Additional APIs and protocols may be needed to support such adaptive scenarios.

Reference: Multiparty online game with voice communications use case for WebRTC Next Version. 11 December 2018.

tidoust commented 5 years ago

Not integrated in the call for participation as such