w3c / me-vision

A perspective on Media & Entertainment for the Web
https://w3c.github.io/me-vision/
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"Scope" is not just about "Entertainment". #5

Open igarashi50 opened 5 years ago

igarashi50 commented 5 years ago

"Entertainment" is a part of the IG name as the result of naming discussion. However, the scope of the M&E charter does not restrict only to "Entertainment". I think that continuous media technologies could be used more broadly not only for "Entertainment". How about changing as follows ?

(Original) The scope of this document is Media & Entertainment, defined here as the part of the industry that makes business entertaining people through continuous experiences. (Change) The scope of this document is Media & Entertainment, defined here as the part of the industry that makes business by offering people continuous experiences of media, e.g. watching a movie.

tidoust commented 5 years ago

Interesting. The reason why I used the concept of "continuous experience" is that I did not want to restrict the scope of the document to pure media experiences (e.g. watching a movie). I wanted more interactive experiences to be in scope as well. But that was certainly not meant to exclude pure media experiences!

The document tries to acknowledge that in the definition of continuous experiences, through "Experiences based on continuous media are obvious examples of continuous experiences". It may be better to mint another term for that, or simply to rollback to "continuous media" and present the concept differently (and we should probably have consistency between this document and the draft charter which is now also proposing to use "continuous experiences")

ingararntzen commented 5 years ago

Hi @tidoust and all.

I'm glad to see that concept of media experience is broadened with respect to both purpose (e.g. entertainment) and media type (e.g. video).

If you want to keep using the label continuous I think ideally the label should refer to the timeline of the experience, not the particular media type that is used. In short, if you can navigate a timeline in some way (e.g. play or pause or jumpTo) you have a media experience. By this definition a media experience can be made from both continuous and non-continuous media, or better yet, a mix of various types.

At my research institute (NORCE) we use the Web as a platform for such media experiences where we mix all kinds of data relevant for a given event (sensor input, gps tracks, audio tracks, video tracks, images, maps, comments, ++) and have it all visualized as playback along a common timeline. We also render them on multiple devices simultaneously, using suitable rendering technologies for different data types and devices. Of course, the purpose in our case is not primarily entertainment (though it is great fun).

It seems to me that at a very basic level media experiences are about recording events, and playing back some representation of those events (in a time-sensitive fashion, immediately or time-shifted). The Web platform now opens up for distributed recording of anything, and distributed playback from online streams and data sources, using a rich selection of suitable graphical tools. Think about that for a moment. Monitoring distributed phenomena that unfold in geography and time, and rendering any number of stories from this captured dataset (live or time-shifted), using all the rendering capabilities of the Web platform. There are just so many applications outside entertainment it hurts to even think about it.

In my view, these kinds of media experiences are where the Web can show its full potential as the ultimate multimedia platform. Hopefully the Media and Entertainment IG can be a force pushing in this direction.