w3c / publishingcg

Repository of the Publishing Community Group
https://www.w3.org/community/publishingcg/
Other
18 stars 8 forks source link

Proposed Use Case: Immersive Content in Scholarly Publishing #56

Open sueneu opened 1 year ago

sueneu commented 1 year ago

As a recent recipient of a doctoral degree, I need to publish my work to further my career. Because part of my thesis was an interactive presentation, traditional academic publishers cannot publish a significant element of my work.

Explanation:

  1. Users: Graduate students, professors, researchers, and academics who must publish to further their careers:
    It is a trend in academia for researchers or grad students to use technologies other than the written word to present their thesis or research. This is not limited to any single discipline. In the humanities, immersive experiences are superior to books and journals for preserving and expressing culture. Medical education is exploring simulations, 3D modeling, and 3D printing technologies. Berklee College of Music has developed a multi-disciplinary program.

  2. A professor whose thesis presentation includes a video game. They wished to publish immersive/interactive experiences as part of their research.

  3. Benefits:

    If academic publishers could publish non-traditional “outside the book” formats, scholars could use the published works to further their goals

  1. Future Need:
    Academics are considering more expansive forms of scholarship in the future, like “This article about Guidelines for Broadening the Definition of Historical Scholarship" from The American Historical Association.

…the guidelines proposed here are intended to be expansive and flexible enough to accommodate forms we have yet to anticipate. —Jim Grossman, The American Historical Association executive director.