w3c / strategy

team-strat, on GitHub, working in public. Current state: DRAFT
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Spatial audio/ambisonics #72

Open svgeesus opened 7 years ago

svgeesus commented 7 years ago

Ambisonic (4D W X Y Z) spatial audio, independent of number of speakers used to realize it. Important abstraction to promote hardware independence as well as audio fidelity and content reuse. https://en.wikipedia.org/wiki/Ambisonics https://github.com/google/spatial-media https://www.asoundeffect.com/ambisonics-primer/

svgeesus commented 7 years ago

Ambisonic to binaural headphone decoder, written in Web Audio API https://github.com/GoogleChrome/omnitone

dontcallmedom commented 7 years ago

Fwiw, this was identified as an important evolution needed for improving audio support on the web for VR during the VR Workshop.

svgeesus commented 5 years ago

Issues for Web Audio V2 expected to include spatial audio. Related issues:

dontcallmedom commented 3 years ago

moving to incubation given ongoing discussions in WebAudio

svgeesus commented 2 years ago

Discussion at Audio f2f2 2021 work is ongoing.