Open dontcallmedom opened 6 years ago
Roland Dubois (@rdub80) does a lot of work building GraVR.io and did a recent presentation at NYVR on Approaches to Accessibility in WebVR. He also did a great A-Frame demo https://github.com/rdub80/gravr-a11y-demo that should become soon a component.
do you know if anyone could serve as a conduit to these findings? This sounds like a very interesting source of information
Roland is aware of this issue but if he can not attend we'll try to find a conduit.
@dontcallmedom I submitted the application to attend, I would be happy to join the working group in Brussels, @Utopiah thanks for the intro
@rdub80 looking forward to meeting you there!
Another interesting resource: http://www.ablegamers.org/thoughts-on-accessibility-and-vr/
Even though the ILMxLAB Survey is very much focussed around 6dof / room scale, it is an interesting read: https://goo.gl/3fDn3N
On Tue, Nov 21, 2017 at 3:19 AM, Salvador de la Puente González < notifications@github.com> wrote:
Another interesting resource: http://www.ablegamers.org/thoughts-on-accessibility-and-vr/
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Hi all,
I was sadly unable to attend this event, or to post anything on time for it, but would like to share some info that might be useful.
Projections might help users who can't wear VR headsets, e.g. by:
Haptic feedback might help users navigate and find/manipulate assets in VR, e.g. provided by:
Hand gestures might help users interact in a more natural way than with hand-held controllers (with learned interactions), e.g. through:
Computer Vision & AI might help describe the views in VR environments (either in spoken text or subtitles), now or in the near future, as illustrated by e.g. this apps, and these 2 APIs:
The examples listed above are of course just that: a few easily found 'examples'. You can find many other examples for each of these topics, and one might fit some specific need just perfectly.
Please therefore share your own examples here too.
Many thanks,
CarinC
I've been made aware of at least two resources that can be useful for thinking of A11Y and VR:
We should build on those for preparing the accessibility session at the workshop