w3c / xaur

XR Accessibility User Requirements
https://w3c.github.io/xaur/
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4.7 Color changes: use texture or shapes in addition to colors #35

Open cdpatnoe opened 4 years ago

cdpatnoe commented 4 years ago

A best practice is to also use fill textures or different shapes in addition to colors.

RealJoshue108 commented 4 years ago

@cdpatnoe can you please provide URLs to these best practices? Tnx

cdpatnoe commented 4 years ago

Here are some examples: https://www.brandeis.edu/web-accessibility/understanding/color.html

https://accessibility.umn.edu/core-skills/color-contrast#Never%20use%20color%20alone%20to%20show%20emphasis

https://material.io/design/usability/accessibility.html#color-and-contrast

Does this help?

C

On Tue, Jun 2, 2020 at 7:21 AM RealJoshue108 notifications@github.com wrote:

@cdpatnoe https://github.com/cdpatnoe can you please provide URLs to these best practices? Tnx

— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub <w3c/xaur#35>, or unsubscribe https://github.com/notifications/unsubscribe-auth/AHVXY4J4NLOCJK23CRNCJRTRUUDFVANCNFSM4LW7INLQ .

RealJoshue108 commented 4 years ago

That is helpful @cdpatnoe we are discussing this now in Research Questions Task Force

RealJoshue108 commented 4 years ago

This is potentially an interesting requirement that extends the existing WCAG SC 1.4.1 https://www.w3.org/TR/UNDERSTANDING-WCAG20/visual-audio-contrast-without-color.html and something to consider in Silver (WCAG 3.0).

This goes beyond immersive XR.

RealJoshue108 commented 4 years ago

This was discussed by Research Questions Task Force on https://www.w3.org/2020/06/10-rqtf-minutes.html#item02

matatk commented 4 years ago

For reference, from w3c/apa#55: Game Accessibility Guideline on not using colour alone—note the best practice examples at the end.