it is possibly a good idea to create arenas in a tree fashion, so that 64-byte
arenas are allocated in 256-byte arenas, which, in turn, are allocated in 4K
arenas and so on. when all arena objects are freed, arena itself gets freed.
Original issue reported on code.google.com by dmitry.zavalishin@gmail.com on 19 Sep 2011 at 7:57
Original issue reported on code.google.com by
dmitry.zavalishin@gmail.com
on 19 Sep 2011 at 7:57