Closed qarmin closed 4 years ago
All of the 'move_and_collide' changes look like automated refactor, should be reverted in a future commit - especially 'remove_and_collide'.
@WermooZ do you want to have a look at the audio scripting? It's 3.2, so it would be nice to have a new, reusable audio code.
This is first Godot 3.2 compatible version of Tanks of Freedom!
Still a lot of work left to do like:
Left side version this PR, right side ToF version 0.7
Small gameplay(very similar to ToF 0.7)