w84death / Tanks-of-Freedom

Indie Turn Based Strategy in Isometric Pixel Art
http://tof.p1x.in
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Three state fog of war #22

Open jkufner opened 8 years ago

jkufner commented 8 years ago

Clouds are now two state: transparent (some unit can see there) or opaque (no unit can see there).

They should be three state: transparent, opaque, and explored (terrain is visible).

When a unit visits some area, clouds over once seen tiles should never go to fully opaque. They should be 50% transparent, so the tile under is visible, but units should be hidden, because no unit can see what is happening on the tile. And also buildings should be rendered in neutral colors.