Closed est31 closed 8 years ago
Yes, we are working on the new campaign menu and it will not have any drop downs.
Also, perhaps on displays with smaller resolution one could utilize the small screen better. Not that much blank space, you know.
New release is almost ready. We have reworked almost all menus and HUD, and will test it on smaller resolution screens to see if it is readable.
Great!
Skirmish menu is still using the dropdown, so the problem persists there, but Campaign should be fine. Skirmish will be redesigned alongside the Workshop GUI.
With todays update (0.4.0.2-beta) we have changed our menus and panels to be more adaptive to different resolutions in order to accomodate low-res Pandora. This is an important milestone that will allow to introduce resolution switch in the settings in the future. I would like to start working on this soon, so there is hope for android devices that don't meet 720p requirement.
Great that you are working on it!
Btw I've tried the 0.4.0.2-beta release, and really like it gameplay wise.
I have implemented resolution switching and it works very well for desktop version. Unfortunately, it appears to be not implemented at all in Android export template :(
I will research this further, ask around, but I'm afraid allowing for different resolution for older devices is not possible right now. A proposed workaround is to make two versions of an app - one normal and one HD, that differ on resolution settings. I don't like that solution though, so it is possible, that we have to postpone this until Godot 2.0 goes stable.
https://github.com/godotengine/godot/blob/master/platform/android/os_android.cpp#L291
Changing video mode for android is not implemented in Godot, even on 2.0, so no adaptive resolution for mobile :(
I've just checked the 0.4.2-beta
release, it works great!
Uh, ok :D
We haven't really fixed the game for low resolution on Android. We have modified it to scale down nicely for the Pandora handheld community, but it would require different export settings than what we use for our official APKs.
Right now the game can be optimised either for high-res devices (like 2500x1500 tablet) or for low res phones (lower than 720p), but not really for both.
Anyway, we are glad it works for you. Thank you for your feedback, we really appreciate it. Please let us know if there are any unreadable parts of the game, so we can take that into consideration when we redesign the gui.
Okay, used the official export cfg file, it really seems to be not fixed ;)
Yeah, as I said, game is locked to 720p and it does not scale down very well. Unlocking resolution helps, but is way too small on 1080p+ devices. @w84death is working on new, themed gui, and we will try to make it work for smaller devices as well, but we don't know how will that work out.
On a Nexus 6 at the standard resolution the text is way too small to read
Can you send us a screenshot?
On Thu, Sep 1, 2016 at 8:59 PM, wrsg notifications@github.com wrote:
On a Nexus 6 at the standard resolution the text is way too small to read
— You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/w84death/Tanks-of-Freedom/issues/8#issuecomment-244177936, or mute the thread https://github.com/notifications/unsubscribe-auth/ACcr-gWymfx2DczaXRZWfU3hvVlqxnELks5qlyCggaJpZM4FN0Hh .
Pozdrawiam, Krzysztof Jankowski
@wrsg could you also add information where did you download the game? Was it itch, Play store or F-Droid? Our official builds are locked to 720p, so they are more suited for tablets, but phone should be perfectly viable. Nexus 6 has almost 6" screen, so it should be fine, unless build has unlocked resolution.
@w84death I will get a screenshot for you, certainly.
@czlowie got it from the itch page
This is small enough that I get headaches from reading it on my N6
I can imagine - we have tested this on an SGS5 and it wasn't very good. We have decided to lower the resolution slightly on the next release as a temporary solution - we would appreciate feedback if it helps, even if only a little. We will figure out how to deal with this after 0.5.2 is out.
Will give feedback once its out and I get my paws on it
It already is :) It is only a temporary solution though, we will have to figure out something better in the long term.
That looks much better. There is a very slight issue, the font looks a bit off now, but I can actually read it now so I wouldn't worry too much
You mean off-center? It is possible, as many labels are not positioned perfectly. We will keep working to eliminate such problems, but that is a separate issue from being unreadable.
Its definitely readable now, I meant how the text has that weird antialiased look to it. It doesn't bother me that much though.
I think its fixed now
This is how the level select menu looks like on a samsung i9100 smartphone display: The levels aren't readable at all. Also, some fonts are to small to read. It would be great if not just tablets were a target.