Whenever I try to download the patch so i can run skse on the 6.3, it just pulls up this:
Starting Patching
Building Install Plan
Attempting login
Logged out
Connected to Steam, logging in
Existing login keys found, reusing
Logged into Steam
Caching manifests
Steam has provided game information
Getting Manifest 489833 - 4570833277049890269
(Retry 1 of 5), got exception Response status code does not indicate success: 401 (Unauthorized)., waiting 100ms
(Retry 2 of 5), got exception Response status code does not indicate success: 401 (Unauthorized)., waiting 200ms
(Retry 3 of 5), got exception Response status code does not indicate success: 401 (Unauthorized)., waiting 400ms
(Retry 4 of 5), got exception Response status code does not indicate success: 401 (Unauthorized)., waiting 800ms
(Retry 5 of 5), got exception Response status code does not indicate success: 401 (Unauthorized)., waiting 1600ms
While running
Exception: System.Net.Http.HttpRequestException: Response status code does not indicate success: 401 (Unauthorized).
at System.Net.Http.HttpResponseMessage.EnsureSuccessStatusCode()
at System.Net.Http.HttpClient.GetByteArrayAsyncCore(HttpRequestMessage request, CancellationToken cancellationToken)
at Wabbajack.Networking.Steam.Client.<>cDisplayClass52_0.<b0>d.MoveNext()
--- End of stack trace from previous location ---
at Wabbajack.Common.CircuitBreaker.WithAutoRetryAsync[TR,TE](ILogger logger, Func1 f, Nullable1 delay, Nullable1 multipler, Nullable1 maxRetries)
at Wabbajack.Common.CircuitBreaker.WithAutoRetryAsync[TR,TE](ILogger logger, Func1 f, Nullable1 delay, Nullable1 multipler, Nullable1 maxRetries)
at Wabbajack.Networking.Steam.Client.GetAppManifest(UInt32 appId, UInt32 depotId, UInt64 manifestId)
at Patcher.ViewModels.MainWindowViewModel.Start() in c:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 304
at Patcher.ViewModels.MainWindowViewModel.Start() in c:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 306
at Patcher.ViewModels.MainWindowViewModel.Start() in c:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 306
at Patcher.ViewModels.MainWindowViewModel.<.ctor>b72_17() in c:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 122
at Patcher.ViewModels.MainWindowViewModel.<.ctor>b72_3() in c:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 120
Whenever I try to download the patch so i can run skse on the 6.3, it just pulls up this:
Starting Patching
Building Install Plan
Attempting login
Logged out
Connected to Steam, logging in
Existing login keys found, reusing
Logged into Steam
Caching manifests
Steam has provided game information
Getting Manifest 489833 - 4570833277049890269
(Retry 1 of 5), got exception Response status code does not indicate success: 401 (Unauthorized)., waiting 100ms
(Retry 2 of 5), got exception Response status code does not indicate success: 401 (Unauthorized)., waiting 200ms
(Retry 3 of 5), got exception Response status code does not indicate success: 401 (Unauthorized)., waiting 400ms
(Retry 4 of 5), got exception Response status code does not indicate success: 401 (Unauthorized)., waiting 800ms
(Retry 5 of 5), got exception Response status code does not indicate success: 401 (Unauthorized)., waiting 1600ms
While running Exception: System.Net.Http.HttpRequestException: Response status code does not indicate success: 401 (Unauthorized). at System.Net.Http.HttpResponseMessage.EnsureSuccessStatusCode() at System.Net.Http.HttpClient.GetByteArrayAsyncCore(HttpRequestMessage request, CancellationToken cancellationToken) at Wabbajack.Networking.Steam.Client.<>cDisplayClass52_0.<b0>d.MoveNext()
--- End of stack trace from previous location ---
at Wabbajack.Common.CircuitBreaker.WithAutoRetryAsync[TR,TE](ILogger logger, Func 72_3() in c:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 120
1 f, Nullable
1 delay, Nullable1 multipler, Nullable
1 maxRetries) at Wabbajack.Common.CircuitBreaker.WithAutoRetryAsync[TR,TE](ILogger logger, Func1 f, Nullable
1 delay, Nullable1 multipler, Nullable
1 maxRetries) at Wabbajack.Networking.Steam.Client.GetAppManifest(UInt32 appId, UInt32 depotId, UInt64 manifestId) at Patcher.ViewModels.MainWindowViewModel.Start() in c:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 304 at Patcher.ViewModels.MainWindowViewModel.Start() in c:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 306 at Patcher.ViewModels.MainWindowViewModel.Start() in c:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 306 at Patcher.ViewModels.MainWindowViewModel.<.ctor>b72_17() in c:\oss\ussedp\Patcher\ViewModels\MainWindowViewModel.cs:line 122 at Patcher.ViewModels.MainWindowViewModel.<.ctor>bAny Idea how to fix this?