Closed haywirephoenix closed 4 years ago
Add LaserPointerInputModule.cs:56
UICamera.cullingMask = LayerMask.NameToLayer("UI"); UICamera.stereoTargetEye = StereoTargetEyeMask.None;
Yes, makes sense.
Can you modify the file directly on github and create a pull request.
Okay, I've got an input upgrade for you aswell that works with the new api
fix #13
Add LaserPointerInputModule.cs:56
UICamera.cullingMask = LayerMask.NameToLayer("UI"); UICamera.stereoTargetEye = StereoTargetEyeMask.None;