Closed haywirephoenix closed 1 year ago
Additional canvas camera was causing lag spikes. They now cull exerything except canvases on the "UI" layer. Also add stereoTargetEye.None instead of Both(default).
The ultimate would be to find a solution that didn't require a camera.
Additional canvas camera was causing lag spikes. They now cull exerything except canvases on the "UI" layer. Also add stereoTargetEye.None instead of Both(default).
The ultimate would be to find a solution that didn't require a camera.