wacki / Unity-VRInputModule

MIT License
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Performance improvements to UI camera #13

Closed haywirephoenix closed 1 year ago

haywirephoenix commented 4 years ago

Additional canvas camera was causing lag spikes. They now cull exerything except canvases on the "UI" layer. Also add stereoTargetEye.None instead of Both(default).

The ultimate would be to find a solution that didn't require a camera.