Closed ggxxii closed 2 months ago
Hi, Thank you!
Not really. If you would like to render animation from mesh1
to mesh2
, you need ... mesh1.obj
and mesh2.obj
. You can use this script (it has to be a bit changed, for your needs):
https://github.com/waczjoan/gaussian-mesh-splatting/blob/main/scripts/render_from_mesh_to_mesh.py
For example, animation with opening ficus brushes needs:
t_0
)t_n
)Then render frames for times: t_1
, .... t_i
, ... t_{n-1}
is generated using interpolation.
So if I understand correctly, it's more like a mesh interpolation? And the transformation is linear?
in this case, for simplicity -- yes :)
Hi, thank you for making this amazing work open-source. For the animation part, you mentioned it's possible to render animation from mesh to mesh, I'm a bit confused, does this mean we need an obj sequence?