Stage records can easily be cheated by getting to high ground via noclipping, and jumping through the zone, just as we fixed with start zones. However, the speed must not be limited in case the map is intended to be stage/telehopped. So instead of capping the speed, just disallow counting of a stage record if over X vertical speed (generally 320).
Stage records can easily be cheated by getting to high ground via noclipping, and jumping through the zone, just as we fixed with start zones. However, the speed must not be limited in case the map is intended to be stage/telehopped. So instead of capping the speed, just disallow counting of a stage record if over X vertical speed (generally 320).