waferthinninja / Elizardbethan

Lizard based twin stick shooting endless runner?
2 stars 2 forks source link

Terrain generation breaks when going super fast #25

Open VGSquidaddy opened 7 years ago

VGSquidaddy commented 7 years ago

Turns out this happens when more than one ParallaxTile moves off the left edge of the play space in one frame. Fix; cap the game speed, or use sufficiently large tiles.

waferthinninja commented 7 years ago

From my test plays, I think we should slow it down anyway, it gets way too fast to actually react to anything entering the screen.

VGSquidaddy commented 7 years ago

Agreed!


www.bengodwin.com

On 30 Jul 2017, at 10:29 am, waferthinninja notifications@github.com wrote:

From my test plays, I think we should slow it down anyway, it gets way too fast to actually react to anything entering the screen.

— You are receiving this because you authored the thread. Reply to this email directly, view it on GitHub, or mute the thread.

waferthinninja commented 7 years ago

This seemed to break even more with the really big tile I used (with Maz's mock up foresty background) - sort of "fixed" by setting x extents larger than they actually are