Open VGSquidaddy opened 7 years ago
From my test plays, I think we should slow it down anyway, it gets way too fast to actually react to anything entering the screen.
Agreed!
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On 30 Jul 2017, at 10:29 am, waferthinninja notifications@github.com wrote:
From my test plays, I think we should slow it down anyway, it gets way too fast to actually react to anything entering the screen.
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This seemed to break even more with the really big tile I used (with Maz's mock up foresty background) - sort of "fixed" by setting x extents larger than they actually are
Turns out this happens when more than one ParallaxTile moves off the left edge of the play space in one frame. Fix; cap the game speed, or use sufficiently large tiles.